Mochi QuestPop
QuestPop is for building an escape room, a scavenger hunt, or a week-long countdown for one particular person — and putting something real at the end of it. Play the ones that come with it without an account, or spend twenty minutes making one that only the person you made it for could finish.
Solve what a stage asks and the next one opens. That is the whole model, and it covers a lighthouse you have to escape, four stops on a walk, and a message that arrives one day at a time.
Combination and word locks you spin, multiple choice, a riddle you type an answer to, a direction sequence, items to drag into order, things hidden in a picture, and a panel you rub clean. Every one of them has a way through that does not need a steady hand or good eyesight.
Ask something only they would know. A quest can be public, shared by a code, or private to the people you name. The answers live on the server, not in the app, so nobody gets ahead by poking at the thing on their phone.
A countdown quest releases a short stage each morning, hands over a piece of the ending each time, and holds the last reveal until you let it go. The reminder it sends says only that a stage is ready — a lock screen is visible to whoever is standing there.
Finish with nothing, with confetti, with a note you wrote, with a photo, or with directions to something waiting in the real world. The best ones end with the phone telling you to go and look behind something.
On a phone it is one column and large controls. Given room — sideways, on an iPad — the clue notebook, what you have collected and the puzzle sit side by side. Change the shape mid-puzzle and the digits you had already dialled are still there.
QuestPop does not sell gift cards, run competitions, or hand out prizes. If a quest ends in a gift card it is because the person who made it already owned the code and attached it for one named recipient; the app encrypts it, shows it to nobody else, and says plainly that it cannot check whether the card still has a balance on it. There are no sweepstakes, no random rewards and nothing that pays out to whoever gets there first.
A published quest is stored on our server so the people you shared it with can play it. The answers are kept apart from the quest itself, where no app can read them, and checking an answer happens on the server rather than on the phone. A gift-card code is encrypted before it is stored and is only ever decrypted for the person it was addressed to, after they have finished. The privacy policy sets all of it out, including the short list of things the app measures and the much longer list of things it never sends.
Answers to the common questions are on the support page. Requires iOS 17. iPhone and iPad.